Hasbro Inc. Cancels Future Video Games and Takes $56 Million Charge
Hasbro Inc. recorded a $56 million non-cash impairment charge after cancelling several video games scheduled for release in 2028 and beyond to refocus its digital strategy.
Hasbro Inc. recorded a $56 million non-cash impairment charge during the second quarter of its fiscal year following the cancellation of several video games scheduled for release in 2028 and beyond. The write-down follows a strategic review of the company's digital portfolio intended to prioritize investments in franchises and partners with the clearest path to long-term success.
CEO Chris Cocks stated the company is focusing its digital investment on a concentrated number of high-conviction titles and platforms, specifically highlighting Magic: The Gathering and Dungeons & Dragons. The updated strategy emphasizes focus, cost discipline, and partnership, using the success of Monopoly Go! and Baldur's Gate III as models for future digital franchises.
While the company did not list every cancelled project, it previously scrapped a Dungeons and Dragons action-adventure game from Giant Skull and shut down its internal studio Atomic Arcade. Hasbro Inc. confirmed that titles slated for 2027 releases, including Exodus and Warlock: Dungeons & Dragons, remain in development and are unaffected by these cancellations.